ROUND 3............WHICH ONE OF THESE TWO WILL WALK AWAY A CHAMPION (actually neither since we both lost a round) http://www.youtube.com/watch?v=dOSPaHEREcsMy 3rd round opponent managed to beat my 1st round opp's R/W monstrosity 3-1 so I was curious as to his deck's synergy since it didn't look very spectacular during deckbuilding. It was carrying a buttload of removal though via singleton copies of Bursts/Inferno Trap/Punishing Fire/Disfigure and Hideous End. Egad.
I begin Game 1 on the play and start the beatdown with Landfalling Plated Geopede. He manages to get in like 9 damage before the landflow stops. Emeria Angel appears just in time to save the day after some turns where I shore up on a few bird tokens, I manage to finally push through for lethal in 2 attacks, despite losing my Angel to his Geyser Glider which gained flying on defence thanks to a Verdant Catacombs.
Game 2 our ground-bound army ends up stalling again with neither of us being able to attack profitably. My Emeria Angel is countered by a Malakir Bloodwitch which I promptly Magma Rift. My opponent follows up with a Grim Discovery grimly 'discovering' back his Verdant Catacombs and Malakir Bloodwitch which he promptly recasts, sucking up another 2 points of my life, bringing me down to 11....precariously
close to the 10 life buffer I need to prevent his Guul Draz Vampire from going wild. We spend the next few turns drawing stuff and casting a couple of creatures and shoring up on bird tokens when I finally top-deck a stalemate breaker in the form of Grappling Hook. I quickly attach it to my Bladetusk Boar, send it in along with the rest of my forces and forcing the Bloodwitch to block the pig, allowing my Emeria Angel and her small horde of birds to finally sneak in. My opponent doesn't have enough to deal lethal on his last turn as he was forced to trade most of his ground creatures in my earlier attack. I get a scare though when he mark of mutinies my Bladetusk Boar with the Grappling Hook attached, which would have allowed him to retaliate for exactly lethal........until we both realise I had simply forgotten to put the boar in the graveyard :p
Game 3 is pretty much going my way as I have decent creatures on board backed up by a Journey, Magma Rift and Burst Lightning in hand to deal with any troublesome blockers. However a turn 6 Mind Sludge from him forces me discard everything other than the Burst which does a pathethic 2 points of damage to his face. He retaliates with a bunch of creatures which now seem far superior to my board without the removal to protect them, led by Malakir Bloodwitch which gleefully sails through my Shephard. I kick myself for not casting the Journey earlier and proceed to Game 4 after dying 1 turn before I would have managed to do lethal.
Game 4 we end up trading most of our earlier creatures and stabilise with the Malakir Bloodwitch on his side of the board and an Emeria Angel on mine. I start a birdhouse as usual but none of them can find a way through the Bloodwitch. On the ground, my Kor Sanctifier and Bladetusk Boar stare uselessly across the field as my opponent starts shoring up on ground creatures. I finally draw a Blazing Torch and send the Emeria Angel in with it. My opponent is unable to retaliate with the Bloodwitch as that would open the path for my 3 bird tokens to get a peck out of his *** along with the Angel. However I am increasingly threatened by the increasing ground presence on my opponent's side of the battlefield. After one attack, I decide to re-equip the torch to my Kor Sanctifier just in case I need to react to any combat shenanigans as I'm in danger of falling to an alpha strike.
That move nearly turns out to be a disastrous play on my part. With 9 mana available on what could possibly be my final turn to live, I topdeck a Grappling Hook which I promptly cast and equip to the Angel. However I am forced to spend my final available mana re-equipping the torch to the Angel to allow her to get through the Bloodwitch, knocking my opponent down from 8 life to 2. If I did not re-equip the torch to the Sanctifier the previous turn, I would have the single mana available to reequip it THIS turn and shooting him in the face with it for exactly lethal. I pass the turn knowing that all my opponent needs to do is to topdeck a land for one of his landfallers, any removal spell or any haste creature to take me down to exactly zero life.
Fortunately for me, he draws none of the above, but still decides to full-swing anyway. I end up scraping out of the melee with 1 life and proceed to mop up the next turn.
ROUND 4 (Dunno what to say oledi...)I go up against my first round opponent again who was switched his deck to a very consistent R/B concoction containing all his aforementioned
black bombs and even more removal, sacrificing *very* explosive speed for consistent disruption.
Game 1 ends up being the closest of the 3 games I play with him, with me dealing the usual early beats before he stabilises via removals and bigger creatures like Sell-swords. I've only managed to knock him down to 8 life and he's been conking me with a very intimidating Halo Hunter and an Obsidian Fireheart turning my mountains against their master. Down to 3 life, I know only 1 card can save me and in true Gabriel Nassif style, I set aside two plains and two mountains, yell WINDBORNE CHARGE and windmill slam the top card off my deck on to the table.
A windborne charge and 8 damage later via a flying Goblin and a flying Cat, my opponent is left stunned and staring in disbelief. Pretty much how I looked like when I lost last week's draft in almost exactly the same way -----> O_____O
Games 2 and 3 end up being pretty similar, I do lots of damage early, he stabilises but I still manage swarm over him sacrificing a buttload of creatures in the process due to how much damage he's taken early on. His Nighthawk finally makes an appearance but is promptly sent on a Journey. Whee~
ROUND 5 (Ditto)It was getting late but my 2nd round opponent decided to crack another 6 packs and ends up with a ridiculous pool with stuff like 3 Bladetusk Boars,2 Plated Geopedes, 3 Oran Rief Survivalists, 2 Glazing Gladeharts, Harrows, Bloodghast, Iona, 2 Hookmasters and a bunch of white weenies. However it was also ridiculous in the sense that his pool literally had no removal other than a single Burst, a single Slaughter Cry and a single Journey. He quickly settled on a R/G build with an insane 20 quality creatures (I personally would have gone White for the Hookmasters since the pool was so removal light). I decided to try out a G/W build and sided out all my red cards for the Baloths, Gladehart, Turntimber Ranger, Basilisk, a single Vastwood Gorger, Khalni Heart, Oran-Rief the Vastwood and a Harrow. I really wanted to squeeze in the Quest for Gemblades but just didnt know what to give the boot to, and I really wanted to stick with 15 creatures. I kick out the Lynx and ineffective Cleric to make more space for green beef.
The sun was setting, the shopkeeper was falling asleep at the counter and it was quickly on to Game 1;
My G/W build is distinctly slower and I get knocked down to 10 life by turn 5. At the end of my opp's turn I'm forced to crack the Expedition early so I'm guaranteed to be able to cast my Rampaging Baloth. I fail to topdeck a land unfortunately, so my lone Baloth sits on my side of the field looking lonely and forlorn. He's good enough to stall the board for a couple of turns though allowing me to stabilise with Territorial Baloth and Vastwood Gorger. My opponent continues to attack in threatening lethal so I'm finally forced to send out the Territorial Baloth as a decoy for the Slaughter Charge I know he is holding. Sure enough he he uses the spell to kill the mini-Baloth as he still has enough to swarm over me for lethal in his next attack. Little does he know but I had a Windborne Charge waiting in the wings from my opening hand and my Baloth and Oversized Wurm sail over his forces taking a huge bite of 15 life in one swing....exactly enough for lethal.
We quickly moved onto Game 2 and this time the early game was a lot more interesting with a lot of early creature action. An Oran-Rief pumped Goat threatened to swell my life total to absurd levels but is quickly toasted with a kicked burst. I manage to snag a valuable 4 life by cracking my Expedition in response though in hindsight I'm not certain if that was the right play and whether I should have saved it for my landfallers. As though to mock me, I proceed to draw a Turntimber Basilisk followed by a Rampaging Baloth, both which gets pumped by Oran Rief. A kicked-pumped Mold Shambler takes out a Mountain but is otherwise relatively useless as his bladetusk boars have been constantly gnawing at my life total. We proceed to race, with my 7/7 Rampager going in unopposed VS my opponent's double boars. My opponent manages to draw and cast 1 extra creature more than me though and manages to win the race by 1 life after some funky mass last-ditch chump blocking. Booyah!
And that was it for today's sealed-orgy. Once again, Windborne Charge proves itself to be THE HOUSE instead of the 'meh' white combat trick most people dump in their deck just to make up the numbers.
I also noticed that I was never in the position where I would have wanted Blade of the Bloodchief over Grappling Hook or even Trusty Machete......though I'm sure it would have certainly screwed up a lot of early game combat (in my favour) I'm still uncertain as to what I should have kicked out for it. Every card I drew served its purpose (even Highland Berserker which allowed me to activate Kabira Evangel's protection to sneak in for 2 damage). I realise though it would certainly have made all those suicidal charges in my attempt to sneak damage through a lot more profitable.
Also, I was unable to test my G/W concoction against the R/B removal-heavy deck, which is a pity since it would have been a very hard matchup and I wanted to explore its weaknesses (and possibly how to shore up against it).
I'd also like to congratulate and thank those of you who had the patience to scroll through the veritable wall of text to reach this point

Please feel free to leave your suggestions/pointers with regards to my sealed pool, I'm still unsure if going aggro R/W was more effective than the more stable G/W removal-light variant, or whether I should have snuck in some Blue for the flyers.
I'd also like to apologise in advance for any grammatical errors or sentences which just sound plainly convoluted as I've yet to proof-read this :p
Until next time;
-Yian
